
Analysis and Design of Technology-Based Learning Environments
Instructor: Dr. Brenda Bannan
Spring 2018 - 3 Credits
Course Description
This course will provide students with face-to-face and online learning opportunities to apply principles of instructional design, design research, user research, usability and evaluation and revision techniques to a real world learning technology design project. Students will work intensively in a team-based setting to collaboratively and thoroughly design/re-design, produce, collect, evaluate, and analyze data related to the design and/or implementation of a real-world technology solution prototype geared toward a specific instructional or performance problem. The outcome of the course will be a viable and implemented user research plan that allows for several rounds of applied data collection, analysis and revision of a technology-based prototype project.
​
Professional Standards
The following standards from the International Board of Standards for Training, Performance and Instruction (IBSTPI) were covered in this course:
​
-
Professional Foundations:
-
1. Communicate effectively in written & oral form
-
4. Apply data collection & analysis skills to instructional design projects
-
-
Design & Development:
-
10. Use an instructional design and development process appropriate for a given project
-
11. Organize instructional programs and/or products to be designed, developed, and evaluated
-
-
Evaluation & Implementation:
-
17. Evaluate instructional & non-instructional interventions
-
18. Revise instructional & non-instructional solutions based on data
-
-
Management:
-
21. Manage partnerships & collaborative relationships
-
22. Plan and manage instructional design projects
-
Artifacts and Reflections from Course
​
This course was the second part of a year-long group project that connects to EDIT 732. To see the development lifespan of this project, please begin with EDIT 732. My group decided to develop an app that would assist faculty members at George Mason University to use the technology in their classrooms more easily and efficiently. This includes content for them to physically use the hardware, the ability to access IT support from their phones, locate details about their classrooms, and more.
​
During this semester, we worked through user experience research and user experience testing. Our prototype went through several revisions throughout this process. The artifacts on this page will guide you through this journey. To see the development process from the beginning, visit the EDIT 732 page.
​
I really enjoyed the EDIT 732 and EDIT 752 course series. I learned a great deal about the development process and user experience design.
​
​
​
To view our final prototype please click HERE.
​
NOTE: This is a prototype - There are screens and features that are not fully functional.